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中国战地联盟China Battlefield Union
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[新闻] 武装突袭3 TankDLC以及1.82更新内容概览

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  • TA的每日心情
    慵懒
    昨天 12:07
  • 签到天数: 530 天

    [LV.9]以坛为家II

    发表于 2018-4-12 19:15:36 | 显示全部楼层 |阅读模式
    1.82更新日志& Y1 w  _; U. p$ ~5 F8 m5 h
    DATA(数据)内容
    1 d9 v0 w9 q, f3 i6 ^; O" ^Added: Tanks DLC*
    8 h. _4 i1 c9 ~. |5 q新增:坦克DLC
    8 C- G2 s/ F5 B7 N+ w/ ]- n9 C$ t5 r) fAdded: T-140 Angara Main Battle Tank*
    0 I5 x6 ^, I. _9 P新增:T-140主战坦克" W- r1 i9 ^& @) H& P
    Added: Nyx Armored Weapons Carrier*
    / T; W2 ?6 d* ]  a7 n) e新增:Nyx装甲武器输送车
    / l, q7 O- i3 {4 G: i+ A. a# m* E3 FAdded: Rhino MGS Tank Destroyer*$ P( d: M: n" _* n% F% W9 s
    新增:Rhino MGS坦克歼击车2 c; Y6 b$ T) o0 M- G2 X
    Added: "Altis Requiem" mini-campaign**7 x" A, D( S5 c6 f
    新增:Altis安魂曲迷你战役1 H; a( d& r2 r) n# N/ s" B7 ~! q8 {
    Added: Showcase Tank Destroyers**
    % Q( s3 y* M* U: U4 ^" A新增:“坦克歼击车”展示战役! N- U5 G9 a& R* w/ l! W: e  m) K3 M
    Added: TT16: Weasel Run3 g+ ?3 R0 P4 O1 @! X( E1 @; e
    新增:TT16:黄鼠狼赛跑  _1 J, E; w# x0 h
    Added: TT17: Shipping and Handling
    . x: N& Q. _$ O" w4 Q* u1 F新增:TT17:运输和处理8 ?8 s, a7 F9 g2 w, ?7 @
    Added: TT18: Hammer Time
    ( C) N: V* Y; `, ~* f新增:TT18:铁锤
    ( H* |- s8 T2 ]3 X5 mAdded: Fully modeled 3D interiors for armored vehicles
    " p8 S# V, ^  k0 V( c/ C' i0 R5 w新增:装甲载具的完整3D内饰
    7 h+ p2 v! V* Q2 UAdded: Vehicle Customization for armored vehicles$ ^7 o9 `# Z+ }+ Y1 x0 L
    新增:装甲载具的自定义内容- V: T$ @1 t' G+ \$ m: D  L
    Added: Vanguard TDM multiplayer mode
    5 p) v* B0 B9 W' Z9 X0 l新增:多人模式:团队死斗“前卫”
    & k) H# @% O4 |. u4 f( G: nAdded: 9M135 Vorona manually guided missile launcher3 a9 _- J7 D; u# v
    新增:9M135“沃罗纳河”反坦克导弹发射器
    ' K# k8 X+ F; g8 E! Y9 ~: W& pAdded: MAAWS Mk4 unguided recoilless rifle
    , e7 p7 l% O6 V& m7 Z) o新增:MAAWS MK4非制导无后坐力炮8 B7 t, R9 {! Q) b9 o' h
    Added: Tanker Coveralls**( M/ y* a. ^0 g6 Q- S
    新增:AAF坦克手连身衣
    & N) C* x  i, A, iAdded: Crew Helmet  I2 z# T1 M' i; ]
    新增:CSAT装甲兵头盔* S% J5 n0 `% N4 b
    Added: Offroad (AT) variant9 v1 Y+ o  p/ z3 ?: F$ M9 J; b
    新增:搭载反坦克武器的皮卡变体
    * U& x& O+ L( n. D' p3 X. W. c) d( YAdded: MB 4WD (AT) variant***
    1 m" k6 e; v2 l9 g新增:搭载反坦克武器的MB 4WD吉普车变体
    + k9 g3 {' j7 Q2 |7 @: |, QAdded: MB 4WD (LMG) variant***
    " o) H. f) [$ M2 [新增:搭载轻机枪的MB 4WD吉普车变体
    0 o( d+ t+ z" Z! j; J4 P; MAdded: Prowler (AT) variant***
    ! x# a3 l+ Y2 f. E3 ?! ?* u, X新增:搭载反坦克导弹的Prowler轻型突击车变体# H% u# T& G% H8 W! {2 @  }
    Added: Qilin (AT) variant***
    1 f$ m$ {$ r* g新增:搭载反坦克导弹的Qilin轻型突击车变体' c" k- J! d# W* p  J3 A' x
    Added: Zamak MLR variant (AAF)
    " p6 j: H3 Q% _% M4 r. T* i新增:AAF阵营的Zamak卡车,搭载多管火箭发射系统的变体5 n# }' c0 q4 N  L" Z  z  z2 Z% P
    Added: Repair Depot (Civilian, Green, Tan variants)
    / [4 x/ k" N: Z# U# q* K. U8 K3 W新增:修理厂(民用、绿色、沙色等变体)
    % Y, S( a0 g' Q, A3 qAdded: Concrete Hedgehog (Whole, Disassembled, Half, Palette)- _3 Y9 i8 F5 X4 g) R7 y! M& N
    新增:反坦克拒马(完整、拆解、残缺)2 u" u9 K9 r' s' U7 S7 t) E; p
    Added: Czech Hedgehog (New)
    + J$ v; u& s$ }2 i! D新增:捷克式拒马(全新)6 D( V  _& i3 j& n* V. k1 r3 n0 L- W3 N
    Added: Dragon's Teeth (New, Old variants)+ p9 O8 i" D, e3 d5 h( m
    新增:单个“龙牙”反坦克公事(全新、老旧等变体)+ R0 X% O# X  E( x0 c
    Added: Dragon's Tooth (New, Old variants)- ?2 o% z# ^9 ?7 v
    新增:成组的“龙牙”反坦克公事(全新、老旧等变体); E# G' z$ t8 U$ Y1 e! x
    Added: Refueling Hose
    ( K6 M  O( y) w3 X6 U. z) e- ?新增:加油软管3 {, F% E! D" n& o
    Added: Tank Bore Sighter
      d- [2 W+ |: I新增:坦克校靶镜/ U, b, G7 w! \7 `
    Added: Tank Engine (New, Used variants)3 i% m3 T/ s2 a' |/ ~
    新增:坦克引擎(全新、已使用变体)7 j. ]  F* Y0 @+ {* a
    Added: Tank Road Wheel
    # G% Z; [: ?: J8 i+ C新增:坦克负重轮; h; n# m- p# d, p( B0 x, x6 g
    Added: Tank Sprocket Wheel0 x& u! j( m, b1 F2 N7 l. k
    新增:坦克主动轮
    ( m8 a& B6 J7 u% `+ |$ iAdded: Tank Tracks (Long, Short variants)$ k* p, H" O  |& a5 X2 E$ @3 n! i
    新增:坦克履带(长、短变体)
    3 W! W* Z( _4 D# {5 T/ d6 DAdded: Torque Wrench
    5 M4 ~, ^+ L6 `% w" P新增:扭矩扳手
    % r) L! k5 _* o8 W# o+ Z: QAdded: Rhino Wreck( e: h* Y9 [: ~+ K
    新增:Rhino MGS的残骸
    3 U- y0 j5 N6 c! `' i# A# M! X0 aAdded: Angara Wreck
    2 @( a% q9 x; G0 O1 m新增:Angara主战坦克的残骸2 Y$ ^( r' l& c: v  S' y1 N" t0 `
    Added: Nyx Wreck' j/ i- @0 k$ X) u8 R4 c/ x, M/ E1 e- _
    新增:Nyx装甲车的残骸4 {8 X; d5 L5 J( G& \1 C
    Added: Olive variants for the NATO (Pacific) armored vehicles
    9 j9 q) z; R8 Z7 ~新增:NATO(太平洋)阵营装甲载具的橄榄色迷彩8 Y! H2 K1 a# E1 |
    Added: Tanks DLC music tracks
    6 K- E! s! q6 Z5 j8 {新增:坦克DLC的音乐
    & Y2 Y7 j1 I9 f5 d0 X( Z9 PAdded: 9 new Steam Achievements% E! q7 @+ h, Y$ W
    新增:9样新的steam成就
    # n% y8 u: E$ j1 AAdded: 105mm, 120mm and 125mm HEAT shells* E; R% ?( L* m: G1 k6 B
    新增:105mm,120mm和125mm的破甲弹
    / w# y& _. n& }( y+ e% v2 f, E  dAdded: Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (anti-armor variants) and DAGR now use HEAT submunitions
    ! L/ e- r# b1 v! J/ [, L新增:Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (反坦克变体) 和DAGR火箭弹使用化学能破甲弹属性8 X- Z9 D) g) G  y
    Added: Cannon-launched HEAT missiles6 e2 H1 F5 a1 L- Y
    新增:炮射化学能破甲导弹, Y6 Q+ q: D' l
    Added: New interior driver optics for the Gorgon, Marshall, and Marid APCs6 W2 t9 e* B2 z0 D* N
    新增:Gorgon,Marshall和Marid三款装甲运兵车的驾驶员内构
    ' T9 L; ]8 q3 K3 ], d, XAdded: Top-down missile flight profile for Firefist, Titan, Scalpel, Macer and cannon-launched 120mm MARUK laser-guided missile variant
    ( ]7 L6 a4 ?- g新增:Firefist,Scal[el,Macer和120mm炮射MARUK激光制导导弹变体的攻顶模式8 U0 p: L4 d; r# ]
    Added: Overfly top attack missile flight profile for the PCML launcher
    / I& V# W4 l. \( ]; n' b7 _新增:PCML反坦克导弹获得越顶攻击模式+ M* s2 o  }8 F' M$ d* X% R
    Added: DLC Content Browser video tiles for Tanks DLC (and Malden DLC / DLC Bundle 2)
    7 I4 O5 Z9 K2 _8 R0 k新增:坦克DLC(马尔登DLC/DLC包2)的DLC内容浏览器2 N! w9 f6 H5 ?/ v: T6 Q: w8 X
    Added: Tanks DLC Content Browser section8 [+ w  g- z( J& x
    新增:坦克DLC内容浏览部分
    $ p# {/ g8 p, w- k. G* m9 ^Added: Tanks DLC Welcome Screen: K0 v. e" h$ O" H2 p  b
    新增:坦克DLC欢迎界面
    : l; ^3 o+ B( l: _7 a5 J  i, _Added: Roadway LOD meshes to the underside of the left and right wing of the G4M wreck so that players can walk on them when placed upside down
    9 {$ k: n2 e5 c新增:巷道的LOD网格位于G4M残骸的左右两侧,这样玩家可以在上下颠倒的情况下行走。
    6 {) u: s' r6 \Added: Airbrake meshes for the Buzzard
    4 n1 I, O6 y6 J1 R新增:Buzzard的减速板网格$ r' _/ r- S# y5 C' \# p) P, \
    Added: New UI inventory icons for IEDs" n2 A9 @1 t6 P: ^* O( L
    新增:简易爆炸装置的新物品栏图标4 P1 p  G- _! w  y7 L5 H2 Z/ i! `
    Added: The AK12 compensator will now be hidden if it has a muzzle attachment
    ! z& B* R6 h( X) a新增:如果AK12装备了枪口配件,补偿器将会隐藏3 Z, a: G) O+ Y* f
    Added: Rangefinder to PCML and Titan optics" o& i! o, M2 R! t
    新增:PCML和泰坦的瞄准具拥有测距仪功能, i7 D7 R  o) }# X. H
    Added: UI control showing the current fire mode for artillery vehicles
    , e3 |) K$ z2 Q: A& Q4 K7 [新增:炮兵载具的控制界面现在会显示当前发射模式! f5 Y0 {  g7 s" B& J. ?7 i' W9 C
    Added: Gunship helicopter pilots now have pilot cameras3 x$ X! w7 U1 G, a1 A, F9 W3 u
    新增:武装直升机飞行员拥有飞行员相机4 l+ ~, e4 b. x6 D5 `. `4 R
    Added: Incoming missile warning for all tanks and APCs (base classes)
    * m5 D& T) o- M7 A新增:所有坦克和装甲车拥有导弹来袭警告
    & t! w+ s  @7 HAdded: countermeasureActivationRadius (incoming missile warning range) set to 2km for AFVs and 10km for aircraft) p/ w, y; E. b$ e4 D
    新增:对抗措施的集火半径(导弹来袭警告距离)为装甲载具设定为2km,飞行载具设定为10km
    6 y, o$ M* `# |4 w# {; W. c! Y7 C: \, W( p& a
    接下来是一些改动,我只挑重点(以及我看得懂的)加以说明
    9 g9 d2 ~9 ~5 c& X' u- t; qTweaked: Laser-guided bombs do not lock on the laser before launch anymore. LGBs are to be dropped using CCIP and they will lock-on after launch (LOAL) automatically.
    ; p* e$ S/ k$ J: l/ n调整:激光制导炸弹不会在被投下前锁定引导激光。激光制导炸弹会在CCIP模式被投出并且在发射后自动锁定目标
    - I9 u/ o/ ?8 f
    2 Z( l9 I! J: s+ l4 hTweaked: Changes to the Revive system:1 N0 t  W4 |+ Y8 W
    调整:重生系统改变:
    ) P) Y6 b% h# p! j7 V7 wPlayers incapacitated in vehicles are no longer automatically killed
    ; q) L* n$ a( D- g在载具内昏迷的玩家不会自动死亡
    * m, u# W3 Z* x. OIncapacitated crew can now be unloaded from their vehicle using a new action
    ; \" F# }& o/ ]3 i, R1 g# N2 ~可以使用新的操作将昏迷的乘员从载具中抬出
    6 ^$ {% w/ v2 R: |. G& pBleeding mechanics and PP effect handling were simplified and optimized; t. R& `: H# _& R+ R
    简化并优化了出血效果和PP效应的处置* G! o. H  u4 Y0 v3 \6 W" m3 D% Z
    Being unconscious under water or in destroyed / burning vehicles makes players bleed 3x faster, to simulate drowning / burning
    - K/ Y1 ~+ L8 q7 H$ i9 m; E2 c在沉没、被击毁或燃烧的载具中昏迷会造成玩家3倍的流血速度以模拟窒息和灼烧7 x+ t5 _- P5 C  V! ]3 f/ U
    Score handling was fixed:
    0 {; k" L8 c- q( C得分系统修复:0 O: G: T# S2 R: j' R; x2 _( O- `
    Incapacitating someone now properly triggers score adjustment (+1 for an enemy unit, -1 for a friendly unit)+ Q2 F, S- c: i9 K& w. m' c9 W% e
    将敌人击晕会正确触发得分的调整(击晕敌人+1分 击晕友军-1分)2 s3 J2 g" f1 t- O: K
    Executing someone doesn't affect score anymore (however it brings a rating penalty, even for enemies)1 ~- c' ~7 `1 C- V4 b. G# l
    处决昏迷敌人不再影响得分: ~5 [. q! y8 M' i5 w! v
    Rating issues were fixed:
    , _% J; ~) T+ r- T0 l6 O评级问题修复8 _* @0 k+ \# P' G
    Rating is now properly adjusted when a unit is incapacitated, executed, revived, or secured6 Z7 k& |" J& J$ R5 {: j+ d
    评级现在会在一个单位昏迷、处决、昏迷或者被抓捕时正确调整
    : \4 a4 P( Q# _# {! BStandard kill and team-kill rating adjustments (provided by the game) are also factored in) l3 i* E  B7 K6 A! w
    标准的击杀与友军击杀评级调整也同样被考虑在内$ {- b; k  K' N$ \
    Players can now use a new 'Secure' (hold) action to take an incapacitated enemy out of action in a less violent way9 e6 ^7 L3 R8 _3 g. k; s3 D8 t
    玩家现在可以使用一个新的“保全”(长按)操作,用一种不那么暴力的方式将一名被击晕的敌人抓捕,使其脱离战斗
    5 e- D4 X" X8 T& r5 H' ZSecuring doesn't trigger a rating penalty as execution does
    + z  p$ P) y* f- b保全不会像处决一样触发评级惩罚# I2 P$ y3 M# E8 g
    Reviving animations were added; p3 Q+ R4 T" C% j# {
    新增了复活的动作! \" O: G% z* o" \' F( E& i: Q* @
    Reviving positioning requirements are now more forgiving# c+ w4 Z( [# l# a0 {6 K+ l
    执行复活的位置要求变得更为宽松! t& Y6 u& d0 u; {8 n) Y# d
    Collisions were removed from incapacitated animations on the animation config side; the scripted solution was removed
    & X( {" \- G( Y' G从动画配置文件中删除了昏迷动画的碰撞
    ! c$ c% T" z$ q4 C& ~6 cMany minor adjustments and fixes were done
    + ^+ E3 ]/ \/ q2 g) M以及很多调整和修复
    ) v3 `8 l& @4 T5 i9 c; {7 k9 Y# |) g6 D
    Tweaked: Blackfish and gunship helicopters gunners now use FCS instead of CCIP (press 'T' before firing)
    8 t2 u, G& v5 M, n调整:黑鱼和武装直升机的炮手使用火控系统替代了CCIP模式(开火前按“T”键)
    " H- M. g7 m- @% ^: ?
    " V' d% o. |3 F' @0 PTweaked: Slammer UP has its 120mm cannon back
    0 Q& N/ K) @" u$ k调整:超重型步兵战车SLammer UP在2035年终于丢掉L7,换上120炮辣!可喜可贺,可喜可贺。& S* J3 Y! R/ g8 M

    7 j! F2 p- G, w7 L  g  e. J( XTweaked: PCML performance and damage
    ) B1 j( p5 l$ M9 U* H* L+ X调整:PCML反坦克导弹的表现和伤害(拜托 你改了之后还是很弱欸)5 ~$ }, ]1 V* }  f" u: O* Z
    , Y+ Y2 j' g$ z6 E* Q" Y, R
    Tweaked: The precision of AI drivers when completing waypoints has been improved
    - O9 W( i/ [" Q调整:AI司机按标记驾驶的精度提升4 K& r8 x3 C- W) _; k9 y

    # c' ]/ o* w7 @5 w7 A$ U剩下的大部分都是贴图、伤害、AI调整,条目过多故不予翻译,可以查询原网址https://dev.arma3.com/post/spotrep-00079了解更多信息。
    , J7 |. u/ f: b***接下来还有部分内容 暂未翻译 有可能更新***
    : \4 u1 f) Z/ s0 [
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  • TA的每日心情

    3 天前
  • 签到天数: 1553 天

    [LV.Master]伴坛终老

    发表于 2018-4-12 22:59:31 | 显示全部楼层
    辛苦了!BI竟然“抄袭”ACE搞了昏迷和拖拽昏迷乘员功能。。
  • TA的每日心情
    慵懒
    昨天 18:58
  • 签到天数: 37 天

    [LV.5]常住居民I

    发表于 2018-4-13 08:49:13 | 显示全部楼层
    这么快,辛苦辛苦
  • TA的每日心情
    奋斗
    3 天前
  • 签到天数: 20 天

    [LV.4]偶尔看看III

    发表于 2018-4-18 15:01:22 | 显示全部楼层
    我们更新了最新的bug.jpg
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