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中国战地联盟China Battlefield Union
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[新闻] 武装突袭3 TankDLC以及1.82更新内容概览

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  • TA的每日心情
    慵懒
    2019-1-2 21:12
  • 签到天数: 584 天

    [LV.9]以坛为家II

    发表于 2018-4-12 19:15:36 | 显示全部楼层 |阅读模式
    1.82更新日志/ T6 d! z3 \$ v# }* v3 F
    DATA(数据)内容' I1 G% h( ^  z9 k; ]& O
    Added: Tanks DLC*
    : A& f; {7 h8 T( P新增:坦克DLC" o" R# F$ ^5 }! J, X& J5 d
    Added: T-140 Angara Main Battle Tank*
    : X+ P: W8 R& X" u* i& @新增:T-140主战坦克- t1 n7 W( K2 n& g
    Added: Nyx Armored Weapons Carrier*
    1 |0 l9 x3 ?; x1 }新增:Nyx装甲武器输送车
    9 G* C( t  A$ L' w! m; kAdded: Rhino MGS Tank Destroyer*
    % ]' P* J  f& h; K新增:Rhino MGS坦克歼击车
    8 }" R) W; B7 Z5 aAdded: "Altis Requiem" mini-campaign**
    0 @2 A) N. J7 }- ]新增:Altis安魂曲迷你战役$ ^5 X, W& V1 {& ~2 V) v
    Added: Showcase Tank Destroyers**
    1 w' C4 L7 w& G- @新增:“坦克歼击车”展示战役& c4 t1 B0 \! m  [# z( ]
    Added: TT16: Weasel Run
    1 a1 u* f% _4 u3 B' E* c" f新增:TT16:黄鼠狼赛跑" q& m1 |  p) W6 X3 j# V
    Added: TT17: Shipping and Handling
    . B0 [$ Z5 ~) A# @" k新增:TT17:运输和处理
    8 e& X6 D; `2 R5 z& hAdded: TT18: Hammer Time# ]3 p7 F* P- h+ w
    新增:TT18:铁锤
    " ?% d% }1 n9 x0 kAdded: Fully modeled 3D interiors for armored vehicles( i" B: Q* y! r7 U) B( ]4 ~8 e" F
    新增:装甲载具的完整3D内饰' @( G' [  ^$ r$ Y# e
    Added: Vehicle Customization for armored vehicles
    # r5 `; J8 n9 j* u0 \0 ]( `新增:装甲载具的自定义内容
    / A3 t$ t# Y% Z+ `/ F  p. M8 xAdded: Vanguard TDM multiplayer mode
    2 W  t9 h/ J( j" S' ?2 t新增:多人模式:团队死斗“前卫”
    # B- F: ^5 M8 `! Z) x# Z4 SAdded: 9M135 Vorona manually guided missile launcher
    / j3 ^# n' ?9 ~- E% y* k( ^3 \新增:9M135“沃罗纳河”反坦克导弹发射器: I$ ]0 ~2 h8 l& b# v4 a" p) T
    Added: MAAWS Mk4 unguided recoilless rifle
    4 N& k2 ^2 c. v4 j新增:MAAWS MK4非制导无后坐力炮
    " m0 d7 ]' l% v: N1 ZAdded: Tanker Coveralls**
    # X4 n2 o9 w6 S' G6 e# Z. @8 D新增:AAF坦克手连身衣8 J- V3 w+ c+ a# q- I) t
    Added: Crew Helmet7 a3 S; E' Q0 p8 V7 L3 g$ W
    新增:CSAT装甲兵头盔
    9 V) r" d" s- j& r2 uAdded: Offroad (AT) variant
    . ]8 B( Z2 S% q- g! l1 ?新增:搭载反坦克武器的皮卡变体
    + a& z- \' X: N  q- QAdded: MB 4WD (AT) variant***
    + q9 ^; T6 \) ?" E0 j: x$ A新增:搭载反坦克武器的MB 4WD吉普车变体) d$ C# X. X( F, z
    Added: MB 4WD (LMG) variant***
      i) Z  D- z$ J. L/ I+ J新增:搭载轻机枪的MB 4WD吉普车变体" H5 n4 }; j( I1 }# @
    Added: Prowler (AT) variant***
    " }. H7 E$ r, w新增:搭载反坦克导弹的Prowler轻型突击车变体5 w- m4 ]+ M# B. {9 h7 {
    Added: Qilin (AT) variant***
    8 R. r# Q; c$ c! W% u新增:搭载反坦克导弹的Qilin轻型突击车变体
    % N* c# S, l, J) WAdded: Zamak MLR variant (AAF)! L& g4 s$ {5 i% u8 D0 H
    新增:AAF阵营的Zamak卡车,搭载多管火箭发射系统的变体3 ]- n4 k9 z6 E* R4 G
    Added: Repair Depot (Civilian, Green, Tan variants)
    2 U& G: _+ d+ _% z; M9 ^新增:修理厂(民用、绿色、沙色等变体)" _. ^! c0 C8 c1 s  p
    Added: Concrete Hedgehog (Whole, Disassembled, Half, Palette): Y+ S6 U& d% Y. U; ?& k6 }: N4 S
    新增:反坦克拒马(完整、拆解、残缺)8 ~* v) k2 h# \" q8 q0 J- }
    Added: Czech Hedgehog (New)
    " `! n$ Z6 i# X8 ^8 H+ _6 S) }( ?新增:捷克式拒马(全新)4 X/ @$ I9 J1 T& ^; z9 H
    Added: Dragon's Teeth (New, Old variants)
    3 E/ B: m! w1 `7 `8 O, c( B新增:单个“龙牙”反坦克公事(全新、老旧等变体)+ V* j* ?: Y% [" a1 i* O; z. I
    Added: Dragon's Tooth (New, Old variants)4 [% E- ]6 E' T: P" E0 _
    新增:成组的“龙牙”反坦克公事(全新、老旧等变体)) L1 j# c5 x' h/ W
    Added: Refueling Hose2 Z- r4 I6 a3 K7 [
    新增:加油软管4 Q7 F6 d' [9 Y1 q/ J2 G, s+ s
    Added: Tank Bore Sighter2 Q: l0 {, S: l3 R8 C
    新增:坦克校靶镜( F; {+ [! I  T+ d* N: I; T
    Added: Tank Engine (New, Used variants)
    ; X3 w8 T# S9 S8 U4 \9 S+ O0 I6 T新增:坦克引擎(全新、已使用变体)2 h$ y8 t; y$ h/ z) Z5 ^
    Added: Tank Road Wheel
    2 t) v2 `7 g$ v2 X新增:坦克负重轮
    2 R8 i% C2 A, E3 G. ?* S% X% k$ d+ HAdded: Tank Sprocket Wheel
    . ~  t% r% |2 n( P新增:坦克主动轮
    / M* E- o6 x4 i0 r1 TAdded: Tank Tracks (Long, Short variants)# M* w  p0 v4 b2 ?5 H5 g
    新增:坦克履带(长、短变体)3 E% g1 A! R" y+ o$ ~% \
    Added: Torque Wrench" S' l0 s( c; u7 [  p% A0 {
    新增:扭矩扳手
    - ~4 N+ r' Q0 W* C$ hAdded: Rhino Wreck
    & Z, j) d( B8 o7 X新增:Rhino MGS的残骸
    9 w  w* p8 z. N2 vAdded: Angara Wreck  b0 A, Q: O* U) B2 c
    新增:Angara主战坦克的残骸
    # {- I6 {: b5 r6 G( `1 MAdded: Nyx Wreck# s$ g- c. ]& l8 B% d8 O  a
    新增:Nyx装甲车的残骸
      o& E" f+ J) mAdded: Olive variants for the NATO (Pacific) armored vehicles
      y: E! J( r( f. K* f$ p新增:NATO(太平洋)阵营装甲载具的橄榄色迷彩  Y* k% M6 w6 w  `+ h4 X
    Added: Tanks DLC music tracks
    4 J3 {/ a. i; ^, I; [! I+ p$ I/ @新增:坦克DLC的音乐
    # O7 C" ~1 j) P0 A, L" E9 G8 AAdded: 9 new Steam Achievements
    & J7 F) l9 Y+ `; A; v7 U4 v新增:9样新的steam成就6 Q7 H/ ?( O7 d* q
    Added: 105mm, 120mm and 125mm HEAT shells
    # c2 J; l- A% r# X新增:105mm,120mm和125mm的破甲弹
      l6 D/ N/ }- b, {Added: Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (anti-armor variants) and DAGR now use HEAT submunitions: Z' a/ o6 q' ~% W
    新增:Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (反坦克变体) 和DAGR火箭弹使用化学能破甲弹属性
    2 E+ X4 p+ k  m3 E# W' H6 f8 eAdded: Cannon-launched HEAT missiles
    . U0 H0 k" K. S9 X" L新增:炮射化学能破甲导弹6 _( ^8 S! d2 H2 ~! P
    Added: New interior driver optics for the Gorgon, Marshall, and Marid APCs
    . o9 Z- a; t2 W: ^( Z- E新增:Gorgon,Marshall和Marid三款装甲运兵车的驾驶员内构
    8 o3 l6 V. x8 w) t9 ]7 C, J! }Added: Top-down missile flight profile for Firefist, Titan, Scalpel, Macer and cannon-launched 120mm MARUK laser-guided missile variant. B2 D$ N6 m/ u3 ^
    新增:Firefist,Scal[el,Macer和120mm炮射MARUK激光制导导弹变体的攻顶模式
    4 S! r$ S# j" h* r% ZAdded: Overfly top attack missile flight profile for the PCML launcher- ^$ Y2 p% Q6 @! V' I' q( R
    新增:PCML反坦克导弹获得越顶攻击模式# P3 j3 y- }" x  c- z
    Added: DLC Content Browser video tiles for Tanks DLC (and Malden DLC / DLC Bundle 2)% W" n6 Y2 t6 P5 ]' U
    新增:坦克DLC(马尔登DLC/DLC包2)的DLC内容浏览器; G2 v9 Y/ R& i; d6 Y+ E7 H
    Added: Tanks DLC Content Browser section# d- ~; c. P( @7 R
    新增:坦克DLC内容浏览部分
    5 A4 s* s. t/ `- D0 G8 i6 }Added: Tanks DLC Welcome Screen1 w6 ?8 X2 @) f" X( D
    新增:坦克DLC欢迎界面' X) T' q/ x. ~$ L. g
    Added: Roadway LOD meshes to the underside of the left and right wing of the G4M wreck so that players can walk on them when placed upside down/ q3 e. z2 ~4 ?+ W2 {( l
    新增:巷道的LOD网格位于G4M残骸的左右两侧,这样玩家可以在上下颠倒的情况下行走。" m/ m% M+ r" f( H
    Added: Airbrake meshes for the Buzzard
    2 u- t  P7 X/ ?9 Z7 Z新增:Buzzard的减速板网格
    : i' Y2 t# e1 U9 sAdded: New UI inventory icons for IEDs
    , N! c# s7 Q$ [) E新增:简易爆炸装置的新物品栏图标
    , T, P, }. J$ tAdded: The AK12 compensator will now be hidden if it has a muzzle attachment
    . ^- d7 z5 z8 P) a/ o新增:如果AK12装备了枪口配件,补偿器将会隐藏
    / N0 d' \& j: k- S; RAdded: Rangefinder to PCML and Titan optics1 \6 W/ L( q  ]$ L6 P% M5 J& {" c3 y
    新增:PCML和泰坦的瞄准具拥有测距仪功能
    5 `" b) C' @" A9 p7 yAdded: UI control showing the current fire mode for artillery vehicles! a) @8 T' q2 F5 Q8 `7 l
    新增:炮兵载具的控制界面现在会显示当前发射模式
    ' `: `9 G# H9 \& KAdded: Gunship helicopter pilots now have pilot cameras: a0 l: T. Y/ }7 _1 k2 U
    新增:武装直升机飞行员拥有飞行员相机
    . H& |7 G/ w6 E2 d; N6 f# x9 ~Added: Incoming missile warning for all tanks and APCs (base classes)
    + `1 w/ B$ S" s1 j- o: e, b' O) H新增:所有坦克和装甲车拥有导弹来袭警告
    ' v# t7 B" p' t  _# E/ ~Added: countermeasureActivationRadius (incoming missile warning range) set to 2km for AFVs and 10km for aircraft1 x% Q$ J+ c/ F, ~- ]1 ?4 i6 L
    新增:对抗措施的集火半径(导弹来袭警告距离)为装甲载具设定为2km,飞行载具设定为10km0 b& ]7 H% x7 c: A4 |7 R
    3 Q6 x7 {9 {9 i
    接下来是一些改动,我只挑重点(以及我看得懂的)加以说明) w. l. b1 Y+ r* w
    Tweaked: Laser-guided bombs do not lock on the laser before launch anymore. LGBs are to be dropped using CCIP and they will lock-on after launch (LOAL) automatically.1 Q3 D0 A& W- L
    调整:激光制导炸弹不会在被投下前锁定引导激光。激光制导炸弹会在CCIP模式被投出并且在发射后自动锁定目标
    8 I* o4 E% M+ E1 q+ @
    $ y5 {- X/ @/ y6 \4 |" PTweaked: Changes to the Revive system:
    - p/ c7 l# `0 [) ]调整:重生系统改变:
    & F  A1 X5 x6 C0 r1 I! XPlayers incapacitated in vehicles are no longer automatically killed" L+ O- i( Q6 V1 N0 a9 s' t
    在载具内昏迷的玩家不会自动死亡7 C2 e6 v: _- H' G, W% F5 I
    Incapacitated crew can now be unloaded from their vehicle using a new action
    , w4 W6 \  J+ z0 }6 M9 X5 n可以使用新的操作将昏迷的乘员从载具中抬出
      L/ L+ ?& O+ V9 M+ t6 s/ ZBleeding mechanics and PP effect handling were simplified and optimized( h" b; f2 `% Q5 l/ y5 U  X
    简化并优化了出血效果和PP效应的处置1 x# R; C7 ^7 O" F# t4 _
    Being unconscious under water or in destroyed / burning vehicles makes players bleed 3x faster, to simulate drowning / burning
    , v, N& a& z$ |. ]' ]. f在沉没、被击毁或燃烧的载具中昏迷会造成玩家3倍的流血速度以模拟窒息和灼烧
    # S/ @( w9 R) _, F3 ?% [Score handling was fixed:2 o' L5 [6 y' }1 Y3 y
    得分系统修复:
    ' o# O% g3 S! ?7 q1 L: y4 F% hIncapacitating someone now properly triggers score adjustment (+1 for an enemy unit, -1 for a friendly unit)
    5 R8 z. Y9 U6 k+ P- G" Q+ ~将敌人击晕会正确触发得分的调整(击晕敌人+1分 击晕友军-1分)# i  \, J# C  w" Z0 {
    Executing someone doesn't affect score anymore (however it brings a rating penalty, even for enemies)/ e4 z, w' \9 l  {2 S8 q/ v  R
    处决昏迷敌人不再影响得分
      I1 a* q9 H  X8 ~( k" |Rating issues were fixed:% K/ X4 M" F9 b
    评级问题修复
    4 \% M7 I! s, R. mRating is now properly adjusted when a unit is incapacitated, executed, revived, or secured
    6 R6 Z. p" y/ B3 o+ [评级现在会在一个单位昏迷、处决、昏迷或者被抓捕时正确调整
    7 x5 y- o) N/ VStandard kill and team-kill rating adjustments (provided by the game) are also factored in! A) C- o$ j) y6 X% v
    标准的击杀与友军击杀评级调整也同样被考虑在内) p; \# Y1 v3 B, C, T1 s5 f' `; T
    Players can now use a new 'Secure' (hold) action to take an incapacitated enemy out of action in a less violent way7 R* f+ N% V  x: K2 Z5 @
    玩家现在可以使用一个新的“保全”(长按)操作,用一种不那么暴力的方式将一名被击晕的敌人抓捕,使其脱离战斗/ S$ E! I: T; A+ H; s+ }' G
    Securing doesn't trigger a rating penalty as execution does0 v. S/ p* k( A6 q+ Y/ ^
    保全不会像处决一样触发评级惩罚. M+ z' n% F+ g" o
    Reviving animations were added
    + Q% n  ^0 Z9 S! x  u新增了复活的动作7 o' K4 A$ k8 [. P3 g
    Reviving positioning requirements are now more forgiving: j0 }8 B6 y' t7 O$ V  i
    执行复活的位置要求变得更为宽松( t% t) S8 E8 d% A: m: V! F* q! r) J
    Collisions were removed from incapacitated animations on the animation config side; the scripted solution was removed
    2 }, |% _5 P/ u3 g* P5 b! v从动画配置文件中删除了昏迷动画的碰撞. C4 h9 A/ Q5 K' h9 A+ k
    Many minor adjustments and fixes were done
    0 j' @5 K0 D# V( Z+ i( b以及很多调整和修复
    " d$ N/ A! e/ }& f& h7 _7 S& G) P
    ; B# l7 U% {7 O" G. R3 z) I0 p  ETweaked: Blackfish and gunship helicopters gunners now use FCS instead of CCIP (press 'T' before firing)
    0 C3 Z: @6 n- @5 e. T调整:黑鱼和武装直升机的炮手使用火控系统替代了CCIP模式(开火前按“T”键)
    0 z7 y9 X+ U% e$ C
    ' ^, J4 ]' A" \9 _; c! ^Tweaked: Slammer UP has its 120mm cannon back
      J% B+ X5 Y$ F% \, E0 P调整:超重型步兵战车SLammer UP在2035年终于丢掉L7,换上120炮辣!可喜可贺,可喜可贺。* O! m) _% o$ a/ I* T5 ?7 H; f0 r: b
    * C) ~  J5 C; W3 W1 Z+ E
    Tweaked: PCML performance and damage- S) W8 |" N! ]0 L5 a
    调整:PCML反坦克导弹的表现和伤害(拜托 你改了之后还是很弱欸)4 F; K& d! f$ u
    : Y; W; |/ n% {
    Tweaked: The precision of AI drivers when completing waypoints has been improved) o9 B! R# ~7 [, E0 x* u0 j5 M
    调整:AI司机按标记驾驶的精度提升4 Y& P9 f2 s7 f: p5 Y
    % G- _+ K0 e7 v' @4 L, q
    剩下的大部分都是贴图、伤害、AI调整,条目过多故不予翻译,可以查询原网址https://dev.arma3.com/post/spotrep-00079了解更多信息。
    / ~% v! X0 @  I0 c" ]- P) e$ R+ K***接下来还有部分内容 暂未翻译 有可能更新***+ l$ y% z7 K2 r3 `& L; T

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  • TA的每日心情

    半小时前
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    [LV.Master]伴坛终老

    发表于 2018-4-12 22:59:31 | 显示全部楼层
    辛苦了!BI竟然“抄袭”ACE搞了昏迷和拖拽昏迷乘员功能。。
  • TA的每日心情
    慵懒
    昨天 19:46
  • 签到天数: 87 天

    [LV.6]常住居民II

    发表于 2018-4-13 08:49:13 | 显示全部楼层
    这么快,辛苦辛苦
  • TA的每日心情

    昨天 15:19
  • 签到天数: 102 天

    [LV.6]常住居民II

    发表于 2018-4-18 15:01:22 | 显示全部楼层
    我们更新了最新的bug.jpg
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