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中国战地联盟China Battlefield Union
一个有着16年历史的游戏战队<2003-2018>
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[新闻] 武装突袭3 TankDLC以及1.82更新内容概览

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  • TA的每日心情
    慵懒
    2018-10-8 22:35
  • 签到天数: 581 天

    [LV.9]以坛为家II

    发表于 2018-4-12 19:15:36 | 显示全部楼层 |阅读模式
    1.82更新日志
    2 m+ Z7 o/ D7 ]* J' q; K6 C" ODATA(数据)内容" B. Z! h# ~5 u8 r% v) x' Z
    Added: Tanks DLC*
    & ?+ P2 a1 I1 N" _- M7 @1 h5 b' \新增:坦克DLC
    7 j9 u* E1 m6 ]" P; hAdded: T-140 Angara Main Battle Tank*: ^* h$ g3 {. [! \, z
    新增:T-140主战坦克
    9 @" z3 h2 W& K: u* |* ZAdded: Nyx Armored Weapons Carrier*9 I8 d7 f. m# Y6 @/ ~& g
    新增:Nyx装甲武器输送车3 \& L2 B, V. R# i1 y
    Added: Rhino MGS Tank Destroyer*
    + G- u- u: i. o/ l6 o新增:Rhino MGS坦克歼击车
    1 u* U" V& S" i/ b1 S2 T( s  bAdded: "Altis Requiem" mini-campaign**# K) P% \# u7 ^7 c: D  |( n
    新增:Altis安魂曲迷你战役9 A5 Q9 t) w; W  E9 L% H  t
    Added: Showcase Tank Destroyers**
    / h. S9 X: g: G( q) I7 p5 ?新增:“坦克歼击车”展示战役
    8 ^% x3 n5 ]) Y! [Added: TT16: Weasel Run
    4 D( c1 K4 w4 D4 @' Y/ t) t! O; y7 B新增:TT16:黄鼠狼赛跑
    5 I% I  A3 |0 h; J' `4 Q9 ^Added: TT17: Shipping and Handling
    / b/ L8 q7 y$ [& l6 z2 z5 ^新增:TT17:运输和处理
    ; L% m) ?+ Q7 S* AAdded: TT18: Hammer Time
    / Z' w& F. W- K. g: U1 g4 _新增:TT18:铁锤
    & h% ]0 [/ ?( A, W$ Q: q" A6 `; sAdded: Fully modeled 3D interiors for armored vehicles
    : u6 E3 h: S5 f, i) R7 N新增:装甲载具的完整3D内饰
    0 [$ m% N5 ]6 Z. ]  S% P, g" YAdded: Vehicle Customization for armored vehicles
    7 Y5 C8 I! ~$ r+ Q( H新增:装甲载具的自定义内容: K5 ?% n5 B4 T
    Added: Vanguard TDM multiplayer mode
    7 G0 }6 h$ E* ?新增:多人模式:团队死斗“前卫”
    & L' Y' ?% u' |+ d. QAdded: 9M135 Vorona manually guided missile launcher
    ( u) \0 d8 A, Y& B% q. h新增:9M135“沃罗纳河”反坦克导弹发射器
    : x" U, C/ u0 l  D1 CAdded: MAAWS Mk4 unguided recoilless rifle
    3 _& i  |& |0 _/ _2 n# C新增:MAAWS MK4非制导无后坐力炮
      v3 d/ Y0 e8 s! [2 i0 h* n4 A0 O8 EAdded: Tanker Coveralls**: [2 I8 S% w# f# ?. o
    新增:AAF坦克手连身衣3 p" g' v! X" R* E, {+ ~# w
    Added: Crew Helmet/ ~4 i% z2 i# y
    新增:CSAT装甲兵头盔% p5 Q; A3 U$ {
    Added: Offroad (AT) variant
    & G4 {6 \0 X8 @) s- R/ q新增:搭载反坦克武器的皮卡变体
    9 c3 i5 J2 F9 S- N6 b6 Q- |- oAdded: MB 4WD (AT) variant***
    + i0 K% v8 a! S( Q4 X9 ?: s# S新增:搭载反坦克武器的MB 4WD吉普车变体9 a  A( H  |! w2 A
    Added: MB 4WD (LMG) variant***1 ?& v/ I$ \$ [, q# D6 L9 {
    新增:搭载轻机枪的MB 4WD吉普车变体
    8 c9 Z0 S( [5 e8 D, W' `Added: Prowler (AT) variant***
    8 y8 v, K* v; j' e: E新增:搭载反坦克导弹的Prowler轻型突击车变体: D5 w; q" v  v6 R: S& u
    Added: Qilin (AT) variant***8 S8 e2 L) ^# c2 e2 v( o
    新增:搭载反坦克导弹的Qilin轻型突击车变体8 z* A' [# i5 h
    Added: Zamak MLR variant (AAF)
    : o" o0 ?& I$ Q  }新增:AAF阵营的Zamak卡车,搭载多管火箭发射系统的变体) ?# O. F& x, L6 [
    Added: Repair Depot (Civilian, Green, Tan variants); C! r) V" B3 K/ P' P3 C/ G
    新增:修理厂(民用、绿色、沙色等变体)
    # e  E* T3 J2 eAdded: Concrete Hedgehog (Whole, Disassembled, Half, Palette)" X9 z! I- r. `) P( a
    新增:反坦克拒马(完整、拆解、残缺)
    ' _9 b3 G( {0 X+ EAdded: Czech Hedgehog (New)
    ' z, K( K1 P: d9 l新增:捷克式拒马(全新)/ f/ P4 ~3 d2 P2 U) l
    Added: Dragon's Teeth (New, Old variants)
    ) |% l. ]3 N8 l+ b4 C+ G2 b新增:单个“龙牙”反坦克公事(全新、老旧等变体)
    ( A7 e: o' h. E" [0 j! OAdded: Dragon's Tooth (New, Old variants)6 n5 x1 R$ @$ P/ u
    新增:成组的“龙牙”反坦克公事(全新、老旧等变体)& A& O: N& E: Y
    Added: Refueling Hose
    / Z, b- }) w7 A新增:加油软管$ s7 D- i0 y; M; A  a/ a+ _1 Y
    Added: Tank Bore Sighter
    " E' v* `% ], q# ^( ^新增:坦克校靶镜2 R0 a+ h; j5 H6 J" O# n
    Added: Tank Engine (New, Used variants)4 O1 {' j/ K# d! [1 p# |
    新增:坦克引擎(全新、已使用变体)
    2 ]1 `1 v* k9 z- L" L; j7 t9 ^Added: Tank Road Wheel9 @, p0 b& d  d; u
    新增:坦克负重轮2 b1 \" @6 w% [# O5 E* o/ [
    Added: Tank Sprocket Wheel6 g" [( X; a  D. E
    新增:坦克主动轮
    - ~1 q9 ?, z- V( ~' gAdded: Tank Tracks (Long, Short variants)
    , H9 O7 Z3 ]  B* \新增:坦克履带(长、短变体)) o- E6 a( [2 G, V( b2 M+ \
    Added: Torque Wrench) q7 v% C" g- R& e2 |+ ~* G
    新增:扭矩扳手. l7 K4 l' B! j! M: h% n& e1 T. J+ F
    Added: Rhino Wreck
    ! [9 K% u  j" R3 l新增:Rhino MGS的残骸
    8 q6 M; x5 j- q$ I) IAdded: Angara Wreck
    - _% t! g+ m( k, s新增:Angara主战坦克的残骸* Y/ T1 Q0 x- K( ~3 K7 d7 a5 h: ?8 h
    Added: Nyx Wreck
    6 i) M" N+ c. \+ ^# q, u" ~新增:Nyx装甲车的残骸' n& f: f4 [' k$ U' i
    Added: Olive variants for the NATO (Pacific) armored vehicles
    ; _% Y% Q. T9 E. a8 A, |新增:NATO(太平洋)阵营装甲载具的橄榄色迷彩
    3 m9 ~* l/ J' \Added: Tanks DLC music tracks
    ' @- e& h9 }- u# [; Z5 T新增:坦克DLC的音乐
    % c9 l. S& }7 R! D6 Z5 WAdded: 9 new Steam Achievements
    2 i: r& v' A8 E5 R( z新增:9样新的steam成就
    6 z. T" l1 v) w6 J- ]Added: 105mm, 120mm and 125mm HEAT shells
    3 v8 i  X5 _& H. w% U: u& s) z2 h新增:105mm,120mm和125mm的破甲弹) |& @% u+ o$ |; s, ]; I
    Added: Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (anti-armor variants) and DAGR now use HEAT submunitions" m* h4 N' l2 Y- u+ O3 e
    新增:Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (反坦克变体) 和DAGR火箭弹使用化学能破甲弹属性
    * l! C2 r0 z' z' v$ uAdded: Cannon-launched HEAT missiles' ~+ c( y% o2 e- {1 E2 k$ ~
    新增:炮射化学能破甲导弹
    # T$ ^- m& z8 ]" _( {4 }* ZAdded: New interior driver optics for the Gorgon, Marshall, and Marid APCs
    ; d7 l5 D" w6 z: X* R新增:Gorgon,Marshall和Marid三款装甲运兵车的驾驶员内构
    8 K. ]8 m: J) u. ]8 k1 vAdded: Top-down missile flight profile for Firefist, Titan, Scalpel, Macer and cannon-launched 120mm MARUK laser-guided missile variant$ O) i/ K* W' B0 {0 X- W
    新增:Firefist,Scal[el,Macer和120mm炮射MARUK激光制导导弹变体的攻顶模式
    " x$ `% ^, n! tAdded: Overfly top attack missile flight profile for the PCML launcher
    ) `# l1 |4 v. D新增:PCML反坦克导弹获得越顶攻击模式
    " z% S; B$ Z, `Added: DLC Content Browser video tiles for Tanks DLC (and Malden DLC / DLC Bundle 2)+ q8 I$ Z7 y# j
    新增:坦克DLC(马尔登DLC/DLC包2)的DLC内容浏览器6 M5 n! u5 ^) M, n1 e
    Added: Tanks DLC Content Browser section- F" R6 K6 v# a& C5 E* N% f
    新增:坦克DLC内容浏览部分
    : B: s: H! E1 J2 F0 B; c" `Added: Tanks DLC Welcome Screen
    ! d6 W( E) n- _) x; L" S- G, I新增:坦克DLC欢迎界面
    % q- z( E$ k2 t3 F! ^; ~% \Added: Roadway LOD meshes to the underside of the left and right wing of the G4M wreck so that players can walk on them when placed upside down
    - A" I  O5 {' p3 D1 L& H! o新增:巷道的LOD网格位于G4M残骸的左右两侧,这样玩家可以在上下颠倒的情况下行走。
    : s, c4 n1 n5 |Added: Airbrake meshes for the Buzzard8 j8 ~4 j7 w4 Z% J
    新增:Buzzard的减速板网格4 e0 ]3 n6 [" d$ u+ f
    Added: New UI inventory icons for IEDs
    1 ]0 W- y- ~9 B新增:简易爆炸装置的新物品栏图标
      L' J- R. U, Y" L. a/ VAdded: The AK12 compensator will now be hidden if it has a muzzle attachment
    6 q2 R7 y( H$ ?5 s新增:如果AK12装备了枪口配件,补偿器将会隐藏
    3 |+ g" R% r) V2 @8 u2 f$ e# sAdded: Rangefinder to PCML and Titan optics
    % B" D- B% W2 x) ^, K9 Y" \2 |% ^新增:PCML和泰坦的瞄准具拥有测距仪功能
    : R  s9 h6 S2 t, o) ~, M/ RAdded: UI control showing the current fire mode for artillery vehicles
    " ]* s1 ?  {7 i. p, d3 n& S) ^新增:炮兵载具的控制界面现在会显示当前发射模式
    . y  U: s$ V' s, M* m  J1 TAdded: Gunship helicopter pilots now have pilot cameras1 z8 b2 L. k* p1 F: W
    新增:武装直升机飞行员拥有飞行员相机
    ' ?% ~" w) q+ o# \; EAdded: Incoming missile warning for all tanks and APCs (base classes)
    + T* E% h- Y/ \* o! ^8 L新增:所有坦克和装甲车拥有导弹来袭警告9 d, \/ L+ C  t4 [' \; w1 H1 V
    Added: countermeasureActivationRadius (incoming missile warning range) set to 2km for AFVs and 10km for aircraft8 D: v0 s3 R5 C5 o2 m0 n
    新增:对抗措施的集火半径(导弹来袭警告距离)为装甲载具设定为2km,飞行载具设定为10km' ?5 P0 O- y; ?2 T0 }

    6 v0 v; P, a7 c) n) W% o6 ]# B& `, X$ H接下来是一些改动,我只挑重点(以及我看得懂的)加以说明
    % h% {& P/ l2 F. P; A7 ]Tweaked: Laser-guided bombs do not lock on the laser before launch anymore. LGBs are to be dropped using CCIP and they will lock-on after launch (LOAL) automatically.$ j% v  N: R- u" e
    调整:激光制导炸弹不会在被投下前锁定引导激光。激光制导炸弹会在CCIP模式被投出并且在发射后自动锁定目标
    + r7 {% J( d: u1 Z4 Q$ i3 k) _; p& X# A
    Tweaked: Changes to the Revive system:! ?3 |6 u- i. M7 x: g
    调整:重生系统改变:4 M. U, ~2 b) t" R0 w5 v" @, E+ M
    Players incapacitated in vehicles are no longer automatically killed
    + _* C0 s5 y; P2 ^4 J' I在载具内昏迷的玩家不会自动死亡9 l6 k, v6 C, c+ V$ [" \0 f
    Incapacitated crew can now be unloaded from their vehicle using a new action
    * Y, H- _: _  F8 K# W1 y1 T可以使用新的操作将昏迷的乘员从载具中抬出( V* r6 C  @+ v& |3 P
    Bleeding mechanics and PP effect handling were simplified and optimized
    6 w7 U" `: E0 x4 u+ y+ y9 C: r  |简化并优化了出血效果和PP效应的处置
    - e- t+ M2 l5 }3 ~+ ?2 \1 r+ l) F% IBeing unconscious under water or in destroyed / burning vehicles makes players bleed 3x faster, to simulate drowning / burning
    # l  m$ R0 [  W# S% u- e在沉没、被击毁或燃烧的载具中昏迷会造成玩家3倍的流血速度以模拟窒息和灼烧( M0 ]+ f6 `- G9 f# M5 }% a9 T0 G
    Score handling was fixed:) D$ y- d8 w. S
    得分系统修复:- [% \; X7 u8 {0 \; l( k; L1 V8 W3 I* v& j
    Incapacitating someone now properly triggers score adjustment (+1 for an enemy unit, -1 for a friendly unit)2 g# ]" w8 M! K, T
    将敌人击晕会正确触发得分的调整(击晕敌人+1分 击晕友军-1分)
    - q9 ^" b( f9 V, j6 y0 ZExecuting someone doesn't affect score anymore (however it brings a rating penalty, even for enemies)$ \# B# s! Y0 W/ Q$ R% [
    处决昏迷敌人不再影响得分( ]/ P  O, ]# P/ V, m
    Rating issues were fixed:- O; O% Q# }; u
    评级问题修复
    + \, {' G/ G2 q, l: lRating is now properly adjusted when a unit is incapacitated, executed, revived, or secured
    - y# m  }) w2 H/ K. X评级现在会在一个单位昏迷、处决、昏迷或者被抓捕时正确调整
    2 o: S, o% j) q; E3 eStandard kill and team-kill rating adjustments (provided by the game) are also factored in' Y1 c. h( X1 |4 f
    标准的击杀与友军击杀评级调整也同样被考虑在内
    - `% K6 }) s: W( ^- @& w, H; u5 PPlayers can now use a new 'Secure' (hold) action to take an incapacitated enemy out of action in a less violent way
    . y) J0 Q2 y2 k" a2 b; w( [- ~' x玩家现在可以使用一个新的“保全”(长按)操作,用一种不那么暴力的方式将一名被击晕的敌人抓捕,使其脱离战斗5 j3 _: Z  u9 E% Q& {+ L
    Securing doesn't trigger a rating penalty as execution does
    ) `* K8 o% Y4 d: G2 h: y4 ~3 i保全不会像处决一样触发评级惩罚
    5 G) R" ~* ^: H1 z( L! y* sReviving animations were added4 Z" w) V0 Y) ]( T' a: ]. g# S
    新增了复活的动作0 W: }; B; P: p
    Reviving positioning requirements are now more forgiving
    3 O9 y. D& u: P$ g执行复活的位置要求变得更为宽松8 N4 |$ C$ g2 v. k$ N
    Collisions were removed from incapacitated animations on the animation config side; the scripted solution was removed* I4 C% K: X. ~# k6 G- g9 G
    从动画配置文件中删除了昏迷动画的碰撞1 N; b1 Q* D  x0 e! }# Z
    Many minor adjustments and fixes were done4 z. w+ c& H" N) g% V& s
    以及很多调整和修复
    1 t# ^" H& D1 x. k3 k2 \/ s  u% r8 w
    Tweaked: Blackfish and gunship helicopters gunners now use FCS instead of CCIP (press 'T' before firing)
    6 ]5 \: b; W) `* G3 ]! z- E3 x+ G调整:黑鱼和武装直升机的炮手使用火控系统替代了CCIP模式(开火前按“T”键)+ s2 p" E, ~& h: D
    , u* b$ m( {" C+ Z) s
    Tweaked: Slammer UP has its 120mm cannon back
    ) |; g( k! }/ p: w$ n/ X调整:超重型步兵战车SLammer UP在2035年终于丢掉L7,换上120炮辣!可喜可贺,可喜可贺。5 X( H* j8 o/ ?! k
    * M  o2 j; B/ s- E1 j
    Tweaked: PCML performance and damage
    $ _( p& ~: M/ V. d. ~5 H9 b: j调整:PCML反坦克导弹的表现和伤害(拜托 你改了之后还是很弱欸)
    2 {* e: S6 c) O6 M( p6 c, a' G8 q
    9 y# X; T' L- ^; f, hTweaked: The precision of AI drivers when completing waypoints has been improved
    , I6 j: z6 ~  e0 y/ X! E调整:AI司机按标记驾驶的精度提升* n7 n( d0 w5 h

    * L2 H/ E6 Y6 N" W' K剩下的大部分都是贴图、伤害、AI调整,条目过多故不予翻译,可以查询原网址https://dev.arma3.com/post/spotrep-00079了解更多信息。
    3 D( O) N$ m1 N8 m- Y* |***接下来还有部分内容 暂未翻译 有可能更新***
    4 d5 v, \& }2 _: u3 P9 ?7 y
    # N7 A) q* n5 I1 ]  ^2 D: D0 ?% m* ~! F3 V$ J( d9 e& ?1 f
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    - o- I* p& R/ M& x
  • TA的每日心情

    昨天 12:21
  • 签到天数: 1631 天

    [LV.Master]伴坛终老

    发表于 2018-4-12 22:59:31 | 显示全部楼层
    辛苦了!BI竟然“抄袭”ACE搞了昏迷和拖拽昏迷乘员功能。。
  • TA的每日心情
    慵懒
    2018-10-1 14:42
  • 签到天数: 82 天

    [LV.6]常住居民II

    发表于 2018-4-13 08:49:13 | 显示全部楼层
    这么快,辛苦辛苦
  • TA的每日心情
    奋斗
    2018-9-29 02:30
  • 签到天数: 96 天

    [LV.6]常住居民II

    发表于 2018-4-18 15:01:22 | 显示全部楼层
    我们更新了最新的bug.jpg
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