手机上看 切换到宽版 快捷导航
加入我们

QQ登录

只需一步,快速开始

中国战地联盟

中国战地联盟China Battlefield Union
一个有着16年历史的游戏战队<2003-2018>
搜索
查看: 1396|回复: 3

[新闻] 武装突袭3 TankDLC以及1.82更新内容概览

[复制链接]
  • TA的每日心情
    慵懒
    前天 21:31
  • 签到天数: 559 天

    [LV.9]以坛为家II

    发表于 2018-4-12 19:15:36 | 显示全部楼层 |阅读模式
    1.82更新日志' }/ i0 E" o- h
    DATA(数据)内容
    * r' |6 t5 P6 y3 ^: ^7 n6 H; G5 _; ?Added: Tanks DLC*
    ; ]% o9 W3 B3 d8 L) z# V新增:坦克DLC
    ) `! |% p5 _& Z( hAdded: T-140 Angara Main Battle Tank*
    " T1 u  z  f" g- d% e8 u  z新增:T-140主战坦克8 L9 k$ Q$ ?$ w( `
    Added: Nyx Armored Weapons Carrier*
    $ B% Q6 Z) X. Y! `( P新增:Nyx装甲武器输送车& @( b5 p) G- B# l' R5 A) [8 ?
    Added: Rhino MGS Tank Destroyer*4 b/ m$ ^1 u# a, B# n6 b- }
    新增:Rhino MGS坦克歼击车0 Z! {3 T9 T. U5 @8 d3 Y
    Added: "Altis Requiem" mini-campaign**. T9 [. x, d7 z& r  G8 h
    新增:Altis安魂曲迷你战役8 [3 _1 q3 f4 m8 p
    Added: Showcase Tank Destroyers**
    / ~8 i7 N- X# Q' t. `2 g: l新增:“坦克歼击车”展示战役7 _: p: Y4 B: H
    Added: TT16: Weasel Run
    ! m5 n7 t1 S  T; k$ U6 p# b新增:TT16:黄鼠狼赛跑1 Y/ s6 f) Q% W* Y& R
    Added: TT17: Shipping and Handling
    7 S! d( l3 }- m# z. s新增:TT17:运输和处理
    * v$ s, z- l8 \, x/ ]0 X& u, AAdded: TT18: Hammer Time# z+ C" ~; P7 P; i7 d
    新增:TT18:铁锤. ]/ Y2 S. X4 Z2 V) S, \) N& E6 b, x
    Added: Fully modeled 3D interiors for armored vehicles4 g0 g' l9 `! L! Y) h5 R# |6 r
    新增:装甲载具的完整3D内饰
    & s3 [* `% c& w+ HAdded: Vehicle Customization for armored vehicles8 R; `2 n7 f! b
    新增:装甲载具的自定义内容
    7 D6 j: N$ i/ i" L! G; QAdded: Vanguard TDM multiplayer mode
    + n# a) X' @% ~3 L* c7 s新增:多人模式:团队死斗“前卫”
    5 N( U8 y0 {  G- Y' wAdded: 9M135 Vorona manually guided missile launcher
    * x- p, l2 m. [; B. \+ [* Z新增:9M135“沃罗纳河”反坦克导弹发射器
    7 {* M8 `) V( P8 S8 l& g6 jAdded: MAAWS Mk4 unguided recoilless rifle
    5 I' P) a  a! Z新增:MAAWS MK4非制导无后坐力炮/ f/ M( {6 f3 }4 {4 [- h& r5 f5 F
    Added: Tanker Coveralls**
    9 j5 X8 F; N6 C. U3 i新增:AAF坦克手连身衣% S; U5 X9 v, G2 O2 u* B, G9 t
    Added: Crew Helmet9 t0 P( @, u0 y2 `7 D
    新增:CSAT装甲兵头盔
    1 l1 s9 L" L3 @8 |  {4 D6 G/ p( v5 iAdded: Offroad (AT) variant4 j( \. a" N$ _# ^+ S! y
    新增:搭载反坦克武器的皮卡变体
    9 G. j2 p( _3 }, o) YAdded: MB 4WD (AT) variant***+ _8 S: q; w* y* v6 z! }8 S# G
    新增:搭载反坦克武器的MB 4WD吉普车变体  B8 h* e. e4 {$ T5 ~( d& @
    Added: MB 4WD (LMG) variant***
    4 ?; p/ s2 \; v" L新增:搭载轻机枪的MB 4WD吉普车变体
    / s8 d5 u0 e+ q' A- S) S' e; mAdded: Prowler (AT) variant***
    9 I) k" ?$ z. L, p/ u- S0 j$ I新增:搭载反坦克导弹的Prowler轻型突击车变体
    , z; M8 R* D! X# _Added: Qilin (AT) variant***5 l) _4 l0 {3 U4 w4 P3 L$ ]$ M$ m
    新增:搭载反坦克导弹的Qilin轻型突击车变体
    / ^: X5 b4 t: \4 h# zAdded: Zamak MLR variant (AAF)
    $ y4 V( o) B( m# F( X- Q新增:AAF阵营的Zamak卡车,搭载多管火箭发射系统的变体
    3 m+ ~" I$ n$ }1 c" TAdded: Repair Depot (Civilian, Green, Tan variants)" I& g' B2 s4 `" t1 f" s
    新增:修理厂(民用、绿色、沙色等变体)
    # f0 ?. ?# l# v6 O6 nAdded: Concrete Hedgehog (Whole, Disassembled, Half, Palette)
    % W4 `7 j! Z. @- n7 a9 N新增:反坦克拒马(完整、拆解、残缺)
    " ^- L* d5 R, P8 L7 I% z0 CAdded: Czech Hedgehog (New)4 q$ J7 ]8 c8 L- `  u
    新增:捷克式拒马(全新)) y; [8 V- W+ S# T2 e2 {# u
    Added: Dragon's Teeth (New, Old variants)% R. T) A0 l" x9 C
    新增:单个“龙牙”反坦克公事(全新、老旧等变体)5 T# ~+ |$ d9 t/ h, Y# {
    Added: Dragon's Tooth (New, Old variants)$ K' g; ~9 w) n
    新增:成组的“龙牙”反坦克公事(全新、老旧等变体): Q$ k5 [9 H% P  ?. F
    Added: Refueling Hose
    ) g0 r! w8 c2 ~/ b  b新增:加油软管
    " Z, L2 u9 ^* M$ l8 f! B8 a1 y8 z1 d) SAdded: Tank Bore Sighter
      N$ O7 S! I& Z4 z1 p8 h: E新增:坦克校靶镜% r# H3 N- A; b$ s. H: W& m) D* w
    Added: Tank Engine (New, Used variants)
    7 i5 b2 E0 R; E4 p$ z新增:坦克引擎(全新、已使用变体)
    / A2 X) _# c" M* @: U3 RAdded: Tank Road Wheel
    ! U7 z1 V6 F) M新增:坦克负重轮0 Q. l1 @* q( N, P
    Added: Tank Sprocket Wheel; W" i" w! h1 l) N9 Q+ b
    新增:坦克主动轮
    0 v! E8 [2 k$ V2 Q0 s: q% DAdded: Tank Tracks (Long, Short variants). c2 V- K' A! \& b0 B, c
    新增:坦克履带(长、短变体)
    ) y7 H7 a# l8 e5 sAdded: Torque Wrench
    . l1 a% a+ n( {# ?- `* a0 n新增:扭矩扳手
    & y7 N& l! v2 W5 ?Added: Rhino Wreck( U( K1 m) p  U- O
    新增:Rhino MGS的残骸
    : \# O* i& r* U, ^. F/ tAdded: Angara Wreck
    & g, P( p9 z0 H& h. L  g新增:Angara主战坦克的残骸" v4 y& x( E$ |3 w& i: |$ Z
    Added: Nyx Wreck1 B9 Y. v! A7 w9 X# f  |
    新增:Nyx装甲车的残骸- U: W& P- ^3 t4 f
    Added: Olive variants for the NATO (Pacific) armored vehicles5 o  G/ x1 R2 S( a8 r
    新增:NATO(太平洋)阵营装甲载具的橄榄色迷彩
    3 S7 Y* \/ h" E9 c- DAdded: Tanks DLC music tracks
    ! ]2 [/ ^8 Q" H2 c新增:坦克DLC的音乐0 s4 c3 U6 E5 x6 p+ b* m8 d/ d
    Added: 9 new Steam Achievements
    3 k! X' o5 v8 g, _; ?7 _9 W% H新增:9样新的steam成就$ ^8 b, x; l$ r* f
    Added: 105mm, 120mm and 125mm HEAT shells
    8 a, w. o+ t2 o8 l# X0 h新增:105mm,120mm和125mm的破甲弹9 b5 n4 l, b( c. y6 x6 u$ p
    Added: Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (anti-armor variants) and DAGR now use HEAT submunitions
    / k& O, y' R, m  m! {0 L新增:Titan, Scalpel, Jian, Macer, Sharur, Vorona, Firefist, RPG42, RPG7, MRAAWS, SPG9, Tratnyr, Shrieker (反坦克变体) 和DAGR火箭弹使用化学能破甲弹属性
    + Q3 w- @) y) m* c* yAdded: Cannon-launched HEAT missiles" e( x$ ?; @. j) f& |
    新增:炮射化学能破甲导弹. D/ Q8 o$ m2 l/ z0 Q* n4 A
    Added: New interior driver optics for the Gorgon, Marshall, and Marid APCs
    $ \8 Q1 R1 F% N* a* a# c2 g新增:Gorgon,Marshall和Marid三款装甲运兵车的驾驶员内构5 t  Y' S" U4 n) I4 o' y7 V
    Added: Top-down missile flight profile for Firefist, Titan, Scalpel, Macer and cannon-launched 120mm MARUK laser-guided missile variant
    - X3 i. v6 d1 o新增:Firefist,Scal[el,Macer和120mm炮射MARUK激光制导导弹变体的攻顶模式, J7 U6 v3 W/ p1 f3 [
    Added: Overfly top attack missile flight profile for the PCML launcher
    % q; I; d5 Y3 l新增:PCML反坦克导弹获得越顶攻击模式: i) ?3 F0 s6 [
    Added: DLC Content Browser video tiles for Tanks DLC (and Malden DLC / DLC Bundle 2)$ p0 x4 Q2 R7 u
    新增:坦克DLC(马尔登DLC/DLC包2)的DLC内容浏览器
    / p% i8 J" O8 L/ V6 M# lAdded: Tanks DLC Content Browser section! s& m3 J8 q7 c  c
    新增:坦克DLC内容浏览部分
      D. K# I9 _$ P2 ~/ NAdded: Tanks DLC Welcome Screen
    ' ^1 n6 b! L9 X9 ]1 Y新增:坦克DLC欢迎界面
    ; R' E" f' i9 R& r7 a4 gAdded: Roadway LOD meshes to the underside of the left and right wing of the G4M wreck so that players can walk on them when placed upside down
    # z9 D' H+ \- W( X9 U: r! x. f新增:巷道的LOD网格位于G4M残骸的左右两侧,这样玩家可以在上下颠倒的情况下行走。
    0 {1 l! ]1 C$ |- bAdded: Airbrake meshes for the Buzzard. Y7 i) |/ i. Y# P  o3 G0 w
    新增:Buzzard的减速板网格) _1 H- Y# P, a/ z2 x7 k- V5 X
    Added: New UI inventory icons for IEDs
    . E- R8 p6 s9 a; o# q新增:简易爆炸装置的新物品栏图标
    % x+ T% o* E' m8 S+ W* uAdded: The AK12 compensator will now be hidden if it has a muzzle attachment
    3 {& K! X" h6 t) X新增:如果AK12装备了枪口配件,补偿器将会隐藏  z) d" {" I9 u, E! t" x3 M6 p6 d
    Added: Rangefinder to PCML and Titan optics
    % T- X0 A# ~9 m1 M  U新增:PCML和泰坦的瞄准具拥有测距仪功能' f0 ]- \9 Q7 h+ |8 `  q
    Added: UI control showing the current fire mode for artillery vehicles
    1 [- }; W4 x$ Q1 V7 ~' }新增:炮兵载具的控制界面现在会显示当前发射模式( e/ m5 T( {( W% A; `' ~$ J
    Added: Gunship helicopter pilots now have pilot cameras2 f" l& O: }  F  F) h0 ?
    新增:武装直升机飞行员拥有飞行员相机6 Z9 D  a* z4 K, ^* s: f0 }3 `: ~0 \
    Added: Incoming missile warning for all tanks and APCs (base classes)) |# A& F8 J7 m  H5 \1 _
    新增:所有坦克和装甲车拥有导弹来袭警告. r5 J- y' D2 I
    Added: countermeasureActivationRadius (incoming missile warning range) set to 2km for AFVs and 10km for aircraft
    $ s) i. J7 \1 l$ D+ J2 b! f- R6 e6 i$ y新增:对抗措施的集火半径(导弹来袭警告距离)为装甲载具设定为2km,飞行载具设定为10km6 u. b6 z& X, `0 A2 X6 f3 k% D9 W
    8 w8 ~+ ^  t7 y: g
    接下来是一些改动,我只挑重点(以及我看得懂的)加以说明( S7 i- Z8 S) n: B% k5 \5 g
    Tweaked: Laser-guided bombs do not lock on the laser before launch anymore. LGBs are to be dropped using CCIP and they will lock-on after launch (LOAL) automatically.  N# o+ j* F2 u+ |2 k
    调整:激光制导炸弹不会在被投下前锁定引导激光。激光制导炸弹会在CCIP模式被投出并且在发射后自动锁定目标
    " h* i  I; u# p6 c( n+ P$ I: P/ o) C
    Tweaked: Changes to the Revive system:
    # Y- U/ a" ?  q+ m调整:重生系统改变:' j. {" H* m. }5 l
    Players incapacitated in vehicles are no longer automatically killed
      s6 n( H0 Q4 ~; O" L/ i% E4 C在载具内昏迷的玩家不会自动死亡
    9 Y* I% l- R# Q1 M: d3 OIncapacitated crew can now be unloaded from their vehicle using a new action
      P4 `/ p( ]0 e, ^! j0 p可以使用新的操作将昏迷的乘员从载具中抬出9 s9 o3 C& ~1 x. R" v/ q% B
    Bleeding mechanics and PP effect handling were simplified and optimized5 f  B/ f% R6 v+ B/ _( c% r
    简化并优化了出血效果和PP效应的处置
    : k% p; d1 U$ d/ XBeing unconscious under water or in destroyed / burning vehicles makes players bleed 3x faster, to simulate drowning / burning
      k1 q! p( ]$ o3 B在沉没、被击毁或燃烧的载具中昏迷会造成玩家3倍的流血速度以模拟窒息和灼烧
    6 V$ g! d& p* n1 ~; aScore handling was fixed:
    9 H, B9 J/ g, R, w# M, J得分系统修复:2 ~+ }5 ]3 I/ \( c' x, [
    Incapacitating someone now properly triggers score adjustment (+1 for an enemy unit, -1 for a friendly unit)
    # K& s' i7 g1 F+ h2 f/ U8 ~将敌人击晕会正确触发得分的调整(击晕敌人+1分 击晕友军-1分)5 X2 C9 w5 \8 d  W
    Executing someone doesn't affect score anymore (however it brings a rating penalty, even for enemies)
    6 O( G2 t+ l3 }- L处决昏迷敌人不再影响得分
    / n- {0 o8 W- eRating issues were fixed:
    ; Y8 G& R! L6 N评级问题修复1 B# m" K6 G$ y- F$ A; Q3 A
    Rating is now properly adjusted when a unit is incapacitated, executed, revived, or secured+ A  ~$ h2 j1 J0 x. ~
    评级现在会在一个单位昏迷、处决、昏迷或者被抓捕时正确调整$ e- r8 A8 I! l* z& y- V. V' l
    Standard kill and team-kill rating adjustments (provided by the game) are also factored in& `# O3 w* ?5 Q3 n5 F
    标准的击杀与友军击杀评级调整也同样被考虑在内. e6 i& H, `( I* ]7 d
    Players can now use a new 'Secure' (hold) action to take an incapacitated enemy out of action in a less violent way, d1 G+ E9 f* c, m( A- E
    玩家现在可以使用一个新的“保全”(长按)操作,用一种不那么暴力的方式将一名被击晕的敌人抓捕,使其脱离战斗) d- v4 n; L4 z- R4 M
    Securing doesn't trigger a rating penalty as execution does, j" I8 E  i$ \8 `: C0 V, s- v) p
    保全不会像处决一样触发评级惩罚( {7 J  J/ N, Z" N8 N& h* w
    Reviving animations were added
    * [2 ]5 [( A5 v9 I; i新增了复活的动作1 |) u# s8 W- ~) F1 ^. S/ C3 o/ n
    Reviving positioning requirements are now more forgiving
    + ]5 |& I& B, V执行复活的位置要求变得更为宽松$ W6 ?5 L6 O1 [
    Collisions were removed from incapacitated animations on the animation config side; the scripted solution was removed. G8 k% n0 ?1 E
    从动画配置文件中删除了昏迷动画的碰撞: b, H' b$ x1 D5 J/ f/ F
    Many minor adjustments and fixes were done
    7 @9 N, |4 [0 R6 w1 Q6 Z& S以及很多调整和修复
    # F! H1 M9 E1 C% W3 F9 Q
    - L: g8 @( M% ]  Q2 m0 e1 YTweaked: Blackfish and gunship helicopters gunners now use FCS instead of CCIP (press 'T' before firing)
    + ~( w" L" ^$ z, D调整:黑鱼和武装直升机的炮手使用火控系统替代了CCIP模式(开火前按“T”键)5 h) e+ h$ w8 I0 V  ?
      [6 |- m. o! Z5 Y
    Tweaked: Slammer UP has its 120mm cannon back
    ! |0 S+ o3 R( L  v% L: D  E8 s调整:超重型步兵战车SLammer UP在2035年终于丢掉L7,换上120炮辣!可喜可贺,可喜可贺。
    % D1 h$ ~5 H" o, R
    * k/ b) h9 b  K3 v: PTweaked: PCML performance and damage: Z% G! X* _6 \$ y( R# C, C0 F
    调整:PCML反坦克导弹的表现和伤害(拜托 你改了之后还是很弱欸): F5 S" _' M" d+ k

      X6 ^, j; _0 d; t5 ~7 ^Tweaked: The precision of AI drivers when completing waypoints has been improved+ T$ Z5 I2 V% A
    调整:AI司机按标记驾驶的精度提升2 S2 a# M- L9 |' R" E

    7 l$ B+ w1 K6 E  `- B8 T( U" L剩下的大部分都是贴图、伤害、AI调整,条目过多故不予翻译,可以查询原网址https://dev.arma3.com/post/spotrep-00079了解更多信息。
    3 S6 V; \3 S4 W' g1 S- {- \***接下来还有部分内容 暂未翻译 有可能更新***
    ( D* j  K: t# M$ E; w( O
    " r* h5 G6 H8 n/ d- W3 Z7 ]. Y' Z* [2 I6 s' ~  W+ C* ^
    6 W, J, H2 r& S; Q, Z7 C

    ' n9 T7 v7 \5 E2 ^$ V
    8 P0 e0 e, C, ^. `- O
    5 a5 l8 E& r% \( n" P8 l3 d! B  g! Z& g6 @! R) V
    2 x, M( X/ \- s5 R

    6 g5 B6 w' |7 P: X) h7 d; i9 F/ x) S! @
  • TA的每日心情

    昨天 09:18
  • 签到天数: 1576 天

    [LV.Master]伴坛终老

    发表于 2018-4-12 22:59:31 | 显示全部楼层
    辛苦了!BI竟然“抄袭”ACE搞了昏迷和拖拽昏迷乘员功能。。
  • TA的每日心情
    慵懒
    7 天前
  • 签到天数: 64 天

    [LV.6]常住居民II

    发表于 2018-4-13 08:49:13 | 显示全部楼层
    这么快,辛苦辛苦
  • TA的每日心情
    奋斗
    前天 20:50
  • 签到天数: 72 天

    [LV.6]常住居民II

    发表于 2018-4-18 15:01:22 | 显示全部楼层
    我们更新了最新的bug.jpg
    您需要登录后才可以回帖 登录 | 加入我们

    本版积分规则

    小黑屋|手机版|无图浏览|中国战地联盟 China Battlefield Union ( 浙ICP备14036705号 )(浙公网安备33110202000192号)

    GMT+8, 2018-7-23 11:50 , Processed in 0.059914 second(s), 14 queries , Redis On.

    Powered by Discuz! X3.4 Designed & 中国战地联盟 China Battlefield Union

    © 2001-2018 Comsenz Inc.

    快速回复 返回顶部 返回列表